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Showing most liked content on 03/18/18 in all areas

  1. 6 points
    Hello everyone! My name is Canadian Bacon, and I will be your NATO Major for the time being. A bit about myself for those who don't know me. I've been a long time TLX Community member. I first joined the Community in Late 2014 and became a Staff Member in early 2015. I've been here through all the generations; from the OG days until now. I've been a Moderator, Admin, Developer - you name it. I left the community behind in mid-2017 when I joined the Canadian Armed Forces. Despite many setbacks in training (and being separated from technology for months), I am back here to stay as much as I can. My main goal as NATO Major is to provide a role-play military faction for the server. NATO will hopefully become a full military force on the ArmA 3 server. This means no more playing Cops and Robbers and actually being soldiers. Myself, and along with the Command Team, hope to bring some solid military action for you ladies and gents. We plan on reforming the dynamic into something a lot more enjoyable, a lot more action, and a lot less bullshit. NATO will be a white-listed faction. In order to join, you will have to go through some training. This is for quality control to make sure everyone is on the same page. I still want to keep the faction as a, "drop in an play", team. I don't intend for this to be have some ultra-serious MIL-SIM unit. There will be a rank structure, training requirements, and other rules. But, as stated; this is all for quality control. Majority of these ideas listed will be implemented on the ArmA 3 server. We still intend to have some ideas implemented onto the ArmA 2 server, such as rank and training requirements. ArmA 2 doesn't have as many endless possibilities as ArmA 3 does, so it will be a lot more relaxed in terms of regulations and such, simply due to the game's nature. Joining NATO, Ranks, etc. To join NATO, you will have to send an application and go through some initial training. This training is meant to be really basic, and is designed for new players so they know their way around the mission. There will also be various training offered in many different fields. I'll teach you guys how to efficiently run vehicle checkpoints, using machine guns, explosives, and various other things myself and some other players learned while serving in the military. The Rank structure exists to keep people organized. There will be many missions assigned to the team that you will need to accomplish. The idea behind ranks is that we can people working together in a team fluidly to complete tasks. Like I said before, I still want people to be able to drop in and play. General Gameplay Since NATO will be a full military force, they will start doing military things. No more manning a toxic CP Rasman. One of my plans to is to scrap CP Rasman and you guys will be able to setup VCPs in actual places that get activity. Manning FOBs, running supply convoys, hunting terrorists and Russians, etc. There will be a lot more action and things to do. There will also be some coordination between the factions to ensure things carry out smoothly. As some may have noticed, there will be weapon and vehicles usage restrictions based on your level of training. I intend to keep this very basic, as having a team full of snipers creates a lot less interesting gameplay than having an actual team doing a mission. The RHS Mods also add a ton of weaponry, so we have to decide what is acceptable to use. The last thing I want to see is kids running around with Super High Speed M4 Grenade Launchers, or everyone joining the Anti-Social Snipers Club and the server turns into a giant match of Sniper Elite V4 Multiplayer. Some other things to list, of the top of my head: - War: War isn't going to be as random and uncalled for as it is right now. Faction relations will exist off-the-server, and war will be an "organized" event between the two faction leaders. And it will be intense. - Gameplay: There will be plenty missions and other tasks for NATO to do besides going hunting for Timmy Taliban and his No-Fly list friends. - Roleplay: Since NATO will be a military force, not police, there will be plenty of things that will run differently. More soldier shit instead of playing Cops and Robbers - Training: Everything from using a radio, to effectively using a machine gun, to conducting recon missions and sniping Aloha Snackbar from 2km away. - Checkpoints/FOBs: Besides Border Checkpoints, there will not be any other pre-built structures on the map. You will be doing everything from conducting a recce of the area, securing the site, setting up the CP, actively operating and defending it, tearing it down and going back to base to be debriefed. Things are getting real, yo. FOBs can exist if there is enough people on, and the situation deems it acceptable. - Economy: The Economy is going to be re-worked for the server. I suggested that there should be a Zeus-like position where someone can give out supplies for NATO to carry out mission. Simply, you fill out a supply request (we call it an ADREP). Then, you send it to the sir (or ma'am, or 'xer, whatever kids wanna be these days) and he'll decide if you really need a bunch of M107s and a pallet of C4 provide you with the equipment through his spawning abilities. It's a suggestion. We'll see what the Admins think about it. What's to come for ArmA 2 We haven't fully decided on what's going to be coming for ArmA 2, before the ArmA 3 server is up and running. I can tell you now that things such as the rank structure, training, some weapons and some vehicle restrictions will be coming out within the next week. There isn't a whole lot we can do as the game doesn't allow much wiggle room, and we need to stay true to the "drop in and play" aspect that the ArmA 2 server is. I'm free to any suggestions you guys may have. Feel free to leave any constructive feedback. I really want to thank Giovanni and the Admin Team for giving me the chance to lead NATO. Hopefully it doesn't turn into a massive gong show. Yours truly, Canadian Bacon
  2. 4 points
    Good afternoon, Today's update is going to be brief since I have to get going within a few minutes. We have taken the next steps into incorporating the faction ranks and whitelisting after some discussion during the staff meeting and between the administration. @canadianbacon22 and @Kane have been selected as the Majors for BLUFOR and OPFOR respectively. @Comrade Potato and I will be overseeing the factions as Colonels, however we will be leaving most of the decision making to them. Applications for both factions will be opening up here on the website soon. We will also have an accelerated process available for qualified individuals to make it to Officer and Senior NCO ranks to assist with faction management. Teamspeak has already been set up for the most part, however some permissions will be changed. Forum categories and user groups will be created here as well. We are diligently working on the website/mission changes and regulatory policies & procedures so we can make whitelisting official within the following week. We'll stay in touch here! In addition to all this, expect some of the following adjustments shortly: Rules being moved to the website Proper application forms being set up for player reports, staff complaints, ban appeals, blacklist appeals, etc. Economy and pricing updates Touch up of Teamspeak icons + addition of group images on forums
  3. 2 points
  4. 2 points
    Erm..it’s up to the majors as to who gets what position. It’s up to gio and comrade potato to select the majors who submitted an application and to oversee and make sure the factions are running the way they are suppose too...how is that bias? Everyone had a chance to apply for it...plus neither major is a staff member..
  5. 1 point
    In-game Name Unknown Steam Profile Link -Not Applicable- Gametracker Link -Not Applicable- Country you live in 'merica Time zone you live in EST Date of Birth 12/31/1969 How long have you been a TLX player? 2014 Have you previously been banned from the server? No Have you previously been a staff member here? Yes Describe yourself I have been around TLX now for 4 years. Most of the community knows me or knows of me. My name is Unknown, I'm old and live in the great ole US of A. I'm a down to earth person despite what others tell you... I am a straight up person, if i have a problem with something or someone, ill say it straight out. Why should you be a staff member? I have the knowledge and know how to be a staff member. I have held just about every staff rank across multiple different communities ranging from support/helper all the way up to owner. TLX was the first community that I owned and I feel like giving back to it once again. Since being back, I have already assisted the Management team in multiple different things ranging from icons and giving advice for situations to mapping for the new server and so on. I have a great amount of experience on my shoulder that would be beneficial to the community in multiple different ways. What qualifications or experience do you have to offer? (if any) TLX Gaming - Owner HGRP - Co-Owner ADRP - Current Owner. Many, mannny more communities that i cannot think of at this time.
  6. 1 point
    +1 I still don't know why this still hasn't been implemented. Yeah, it can be abused, but that's when you go to a support room and get the player dealt with.
  7. 1 point
    Just wanted to add this.... I was playing PMC today and realized how difficult it is with contracts. Yes it can be easy if you don't make it difficult but the PMC app on the phone would make everything so much simpler for players and staff in an RP situation lets say "Civilian" wants to assassinate "Cop". "Civilian" contacts the PMC saying he has made a contract, then the PMC looks at the terms of it, accepts it, the PMC then assassinate's "Cop", "Cop" can look at his phone on the PMC app and can see that there was an application for assassination. In some cases many of you know people will go straight to help room without trying to confront the PMC/causing possible conflict. Let me know what you guys think, I believe it could save some people's asses in certain cases, and also cause less conflict and save a bunch of time.
  8. 1 point
    Sounds awesome man, looking forward to the changes and the great NATO RP to come!
  9. 1 point
    -1 more toxic than me, constantly breaks rules and is just a troll.
  10. 1 point
    Well let me start this off with a -1 1. You have anger issues, when I said something that annoyed you. You're retaliation was attempting to team kill me. 2. You are just toxic. 3. You just bait opfor by stunning them for no reason. Just to get a war.
  11. 1 point
    +1 What Smidge said
  12. 1 point
    Canadian Bacon did apply. So did Maverick, Supersahen, and Mark Stavaros. Those 3 were appointed to their ranks after we reviewed their Major applications and felt that they exceeded our expectations, although obviously Canadian Bacon had already filled the position of Major. Your proof of his application as requested: Most of the staff don't have any positions in NATO or the TLA...
  13. 1 point
    @Giovanni and @Comrade Potato are above myself and @Kane, administratively. They are there to make sure we do a good job and don't do anything stupid. I suppose they could care to explain why they picked us. However, we also took into consideration the leadership potential of other applicants and gave them the opportunity to prove their worth by electing them as Officer Candidates.
  14. 1 point
  15. 1 point
    ive noticed all the staff has high ranking positions when i was told they would work for it....bias much?? (Gio is an a allowed since he owns server).... might be me but idk....
  16. 1 point
    only if the mi24 gets double the missiles
  17. 1 point
  18. 1 point
    This was also a feature on RISE and was very appreciated by the community. I suggest that the current Terror Hideout should be converted into a FOB for indies.
  19. 0 points
    [In-Game Name] : Dalton [GUID] : 76561198065642146 [Ban information] : You were kicked off the game. (BattlEye: Admin Ban ([Wookie] Toxic Players arn't needed here - Nighty Night.)) [Ban Justification] : I do feel that it was justified, but not permanent because i barely knew this guy to be honest and i didn't know he was hacking/a hacker after he joined the game and started using it. [Reason for appeal] : Because I've never been banned before on your server and I've been playing TLX since 2015 and I've donated money back in 2015 to support the server. [Improvement] : Next time i will report hackers to the admins instead of trying to get evidence against them first.
  20. 0 points
  21. 0 points
    well poeple where told @canadianbacon22 did not apply if so please let there be proof of it and time stamp becuase alot of poeple are confused on why <3
  22. 0 points
    Sorry to say this is not true but think what you like.
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What is TLX?

Takistan Life Xtreme is an Arma 2 Operation Arrowhead Takistan Life roleplaying server initially started in 2014 by original owner DNice.

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You can find us on the Arma 2 OA server list as Takistan Life Xtreme or you can connect directly to play.tlx-gaming.com. You will need both Arma 2 and Arma 2 OA installed.

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Teamspeak 3 is our primary voice communications platform. You can jump on to speak to other players on your faction or to request support from our staff. Use the link below or ts.tlx-gaming.com to connect.

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