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canadianbacon22

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Everything posted by canadianbacon22

  1. o where did that come from

    The best I used to do is take a KSVK and sit on the Oil Rigs about 1.5km NE of Rasman and snipe into... those were the shit causing days!
  2. o where did that come from

    Or maybe you could learn how to snipe and not need mods to hit ridiculously long distances and cause more shit on the server. Why did you even PM me this suggestion?
  3. TLX Memes

  4. The Humvee TOW

    You can't slap Speed 5 on the Humvee either. The reason why the TOW Tripod is more expensive is because you can hide that shit anywhere. Hillsides, Buildings, etc. When you truly want to go hunting, you set up on the hill near CPB and let hell loose - and they won't know where it came from.
  5. The Humvee TOW

    -1 This is literally the point of the Humvee Tow. It's a car with a missile launcher on it. It's an already destructible target with a 7.62 Machine Gun. Any some-what experienced tank player van easily destroy or evade them.
  6. The Search for another NATO Major

    Bumping because burried
  7. The Search for another NATO Major

    Hello all, As some of you may know, we are now looking for a NATO Major as the spot has opened up. As 2nd in Command of the Faction, your role will consist of administrating the faction, creating training plans and other events, and developing the faction into something worth playing as. Especially seeing as how the faction is still in a "baby" state, we are looking for someone who demonstrates good leadership skills, has the wits and logic for the role, and isn't afraid to take charge. The following are the base requirements for the position: - Own a copy of Arma 3, and is able to run the Arma 3 TLX Mods (Modpack unknown at the moment, use Lakeside as an example) - Own a copy of Arma 2 (duh) - Flexible playing times - Speak English For those interested, send an application using the following format. Name Age Country Tell me a bit about yourself How long have you've been apart of the TLX Community? What sort of experience do you have which you can bring to the table? What kind of activity can we expect from you? (Ex.: Couple Days a Week, Weekends, etc.) Why do you want this position? What makes you think you should be allowed to take this position? Please PM me your application on the forums. Only applications in the format above will be accepted. You will be contacted regarding what's going on with your application (Approved, Rejected, Interview, etc.). Applications will end one week from now.
  8. Early-bird application for NATO

    Hello all, As title says, we will be having an "early bird" application for those whom want to participate in the Arma 3 TLX NATO Faction. The goal of this is to have a list of suitable members ready to play on the faction before the new server is released, so that everything can running smoothly and swiftly when it does. In a couple of hours from this post, we will be updating the NATO Command Teamspeak Channel Description with the Training Handbook for the Faction. This Handbook contains all the theory needed for new members of NATO. The NATO Application process contains the following: - Study the NATO Training Handbook - Attend a NATO Training Session - Successfully meet NATO Training Standards whilst inside the Training Session Since this is an early-bird application, applicants will only be completing the first step - studying the NATO Training Handbook. Upon completion of studying the NATO Training Handbook, interested applicants are asked to PM me on the forums with the following information: - Name - Age - Steam64 ID - Battle Eye GUID - Country
  9. More Server Events other then war

    Don't worry. I'll be giving you guys a bunch of bullshit you have to do on NATO, just like the real Army! AAHAHAHHAHAHAHAH
  10. GO away AA12HE

    Anyone remember that time I put a bunch of guys with AA12 HEs on the side of my Little Bird and we went hunting for Indeps in Rasman?
  11. NATO Faction - Things to come

    Hello everyone! My name is Canadian Bacon, and I will be your NATO Major for the time being. A bit about myself for those who don't know me. I've been a long time TLX Community member. I first joined the Community in Late 2014 and became a Staff Member in early 2015. I've been here through all the generations; from the OG days until now. I've been a Moderator, Admin, Developer - you name it. I left the community behind in mid-2017 when I joined the Canadian Armed Forces. Despite many setbacks in training (and being separated from technology for months), I am back here to stay as much as I can. My main goal as NATO Major is to provide a role-play military faction for the server. NATO will hopefully become a full military force on the ArmA 3 server. This means no more playing Cops and Robbers and actually being soldiers. Myself, and along with the Command Team, hope to bring some solid military action for you ladies and gents. We plan on reforming the dynamic into something a lot more enjoyable, a lot more action, and a lot less bullshit. NATO will be a white-listed faction. In order to join, you will have to go through some training. This is for quality control to make sure everyone is on the same page. I still want to keep the faction as a, "drop in an play", team. I don't intend for this to be have some ultra-serious MIL-SIM unit. There will be a rank structure, training requirements, and other rules. But, as stated; this is all for quality control. Majority of these ideas listed will be implemented on the ArmA 3 server. We still intend to have some ideas implemented onto the ArmA 2 server, such as rank and training requirements. ArmA 2 doesn't have as many endless possibilities as ArmA 3 does, so it will be a lot more relaxed in terms of regulations and such, simply due to the game's nature. Joining NATO, Ranks, etc. To join NATO, you will have to send an application and go through some initial training. This training is meant to be really basic, and is designed for new players so they know their way around the mission. There will also be various training offered in many different fields. I'll teach you guys how to efficiently run vehicle checkpoints, using machine guns, explosives, and various other things myself and some other players learned while serving in the military. The Rank structure exists to keep people organized. There will be many missions assigned to the team that you will need to accomplish. The idea behind ranks is that we can people working together in a team fluidly to complete tasks. Like I said before, I still want people to be able to drop in and play. General Gameplay Since NATO will be a full military force, they will start doing military things. No more manning a toxic CP Rasman. One of my plans to is to scrap CP Rasman and you guys will be able to setup VCPs in actual places that get activity. Manning FOBs, running supply convoys, hunting terrorists and Russians, etc. There will be a lot more action and things to do. There will also be some coordination between the factions to ensure things carry out smoothly. As some may have noticed, there will be weapon and vehicles usage restrictions based on your level of training. I intend to keep this very basic, as having a team full of snipers creates a lot less interesting gameplay than having an actual team doing a mission. The RHS Mods also add a ton of weaponry, so we have to decide what is acceptable to use. The last thing I want to see is kids running around with Super High Speed M4 Grenade Launchers, or everyone joining the Anti-Social Snipers Club and the server turns into a giant match of Sniper Elite V4 Multiplayer. Some other things to list, of the top of my head: - War: War isn't going to be as random and uncalled for as it is right now. Faction relations will exist off-the-server, and war will be an "organized" event between the two faction leaders. And it will be intense. - Gameplay: There will be plenty missions and other tasks for NATO to do besides going hunting for Timmy Taliban and his No-Fly list friends. - Roleplay: Since NATO will be a military force, not police, there will be plenty of things that will run differently. More soldier shit instead of playing Cops and Robbers - Training: Everything from using a radio, to effectively using a machine gun, to conducting recon missions and sniping Aloha Snackbar from 2km away. - Checkpoints/FOBs: Besides Border Checkpoints, there will not be any other pre-built structures on the map. You will be doing everything from conducting a recce of the area, securing the site, setting up the CP, actively operating and defending it, tearing it down and going back to base to be debriefed. Things are getting real, yo. FOBs can exist if there is enough people on, and the situation deems it acceptable. - Economy: The Economy is going to be re-worked for the server. I suggested that there should be a Zeus-like position where someone can give out supplies for NATO to carry out mission. Simply, you fill out a supply request (we call it an ADREP). Then, you send it to the sir (or ma'am, or 'xer, whatever kids wanna be these days) and he'll decide if you really need a bunch of M107s and a pallet of C4 provide you with the equipment through his spawning abilities. It's a suggestion. We'll see what the Admins think about it. What's to come for ArmA 2 We haven't fully decided on what's going to be coming for ArmA 2, before the ArmA 3 server is up and running. I can tell you now that things such as the rank structure, training, some weapons and some vehicle restrictions will be coming out within the next week. There isn't a whole lot we can do as the game doesn't allow much wiggle room, and we need to stay true to the "drop in and play" aspect that the ArmA 2 server is. I'm free to any suggestions you guys may have. Feel free to leave any constructive feedback. I really want to thank Giovanni and the Admin Team for giving me the chance to lead NATO. Hopefully it doesn't turn into a massive gong show. Yours truly, Canadian Bacon
  12. Staff App - Mark Stavaros

    +1 Most annoying bastard on the server that would make a perfect Senior Mod
  13. Players

    If I may give my blunt opinion, Arma 2 is a dying game. There are very few servers and communities that are still thriving like they were a few years ago. DayZ Mod is what really put the Arma series on the map. All these Life of RP communities were finally discovered when people wanted something different from DayZ. Island Life, Taki Life. Fuck, we even had Cherno Life on A2 before we had OA and CO. Now, this game has been abandoned. It's had it's run. There are very few communities still kicking. Even DayZ Servers are done. So, when someone comes onto a community like this, where Death Matching and Little RP are the norm, it's not a surprise they get turned off and go elsewhere. Oh wait, there isn't anywhere else to go.
  14. TLX Memes

  15. Faction whitelisting: the next steps

    @Giovanni and @Comrade Potato are above myself and @Kane, administratively. They are there to make sure we do a good job and don't do anything stupid. I suppose they could care to explain why they picked us. However, we also took into consideration the leadership potential of other applicants and gave them the opportunity to prove their worth by electing them as Officer Candidates.
  16. Faction whitelisting: the next steps

    Fuck off
  17. Textbook of suggestions

    Some suggestions I've had stuck in my head for a while. Trying to get these all posted before I have to leave my computer. No particular order - OPFOR should not be allowed at the BLUFOR cap-zone, under "covert ops", before declaring war: this is annoying, and quite frankly, fucking cheap. Countless times has war been declared and OPFOR is already at all 3 capture points. These points are captured within seconds, and the countdown for victory begins within less than a minute of war being declared. I find it disgusting that this has happened with Staff being the majority of players on OPFOR. It's counter-productive for the entire war scenario. I suggest that there be a 5 minute wait-time before OPFOR/BLUFOR are allowed to capture zones, and there will be no OPFOR inside BLUFOR territory when war is declared. - Disable Bank Robbing when war is declared: Seriously, everything is a shit storm. It's not like BLUFOR even has a chance to take on the bank robber. - Encourage more ground fighting by reducing the price of lower-end land vehicles such as Humvee's, MTVRs, etc.: In war, everyone jumps for a jet or attack helicopter then everything goes South because air superiority and BLUFOR doesn't have Shoulder Launched AA. Fighting can go on forever if ground vehicles were more common, and aircraft less so. - Remove Checkpoint Rasman: Alright, this one is going to turn some heads. Rasman is such a shit show nowadays that all server activity goes there. There is very little civilian presence in Rasman; you will have the odd person selling Resources, going to buy Licenses, or going to buy a heli. That's it. Everyone else is there to cause trouble and it takes so much resources from BLUFOR that nothing else can get done. Get rid of CP Rasman and Cops might be able to go more places, and maybe we can have some more role-play. - Encourage more legal activity: Seriously - up the return investment for doing resources or other things. This will get people moving around, adding more possibility for role-play. - Get more traffic going between North & South: Make a second Gun-Shop in the South, put certain resources in the South, sell certain high value things in the South, etc. Get people moving, it gives OPFOR something to do, it gives Indeps something to do. etc. - Make high powered weapons less accessible: Snipers are fucking annoying. They're deadly, and there is too many of them to be successfully dealt with. BLUFOR/OPFOR should be able to get high powered weaponry a little bit easier than Civs/Indeps. They should be a uncommon occassion; not always over Rasman. That's all for now. More to come.
  18. Hello all, So once again - I have a great(ish) idea. We all love sniping BLUFOR from Sniper Hill as Indep. You know what sucks? Dying then having to purchase back all your gear, try and make your way past CP Bravo only to get killed by Canadian Bacon who's perched on his rooftop with his AS50. But... but what if you could actually do all this without losing money? Have no fear, Canadian Bacon is here! My goal is to host realistic ACE/Milsim events, where community players are the opposing forces, so that we can all be memes in a controlled environment. PvP combat is fucking adrenaline rushing. You never know what's going to happen; where is he going to pop up? Or where is the next shot going to come from? Can you imagine intense firefights that could last upwards of 30 minutes? Or maybe guarding your camp site in the middle of the jungle -- unaware of the Commando team coming to hunt your ass? These are all sort of things that we train for in the military. I've done many exercises where we had scenarios like this: raiding houses, vehicles checkpoints, patrolling, etc. It's a rush in real life, and even so in game. I intend for these sort of mission to be realistic. I don't want to go into specific details (in case I bore you) - but real briefings, scenarios, etc. Of course, this would need a decent amount of players in order to be succesful. If ever an Arma 3 TLX happens, this could easily be a side server for, perhaps, a weekly event. I plan for there to be minimum mods (ACE, a couple of other mods at most) so as many people as possible can play. I intend for these events to be realistic, but not soooo serious. Obviously, maturity and team work will be mandatory as it will be a community event. Do anything stupid shit and you're out. I will be the, "coach", of each team - designating tasks, roles for maximum combat efficiency & realism. I will try to replicate military realism as much as possible, after all it's the point. You will need to pass an, "idiot test", before you can participate. It's called the idiot test for a reason. I don't want anyone ruining the realism were trying to create. Everyone must be on the same base-line, so expect a small 30 minute lesson on all the basic shit you'll need to know to participate. Think of it like the Cop Test (we all know how that went) Events will hopefully be once a week. As many of you know, I will be gone to another province this month. I can't bring my computer with me, so my time to work on this will be slim on the weekends (until I bring my PC over) when I get back. Let me know if this is something that interests you. I've done this before on a Milsim Community and it was balls-to-the-wall combat. Definitely a great experience, and I wish I can pass some things off you guys. Canadian Bacon
  19. Security Guards

    Having security at the bank has already been practiced before. While the idea of having slots for Guards is a good idea, I think it's a bit unrealistic because the entire idea behind robbing is the "shootout" betweens Cops and Robbers. I think the idea of a bank robbery is pretty ridiculous in the current server dynamic. PMC can be contracted to provide security at the bank. Of course, that would require some serious liaison between BLUFOR & the PMCs. I've done it before, and it's worked out pretty well. You just need enough PMCs and static emplacements to provide some decent cover.
  20. Alright. Like many of you, I've been here for a while. I've seen how many servers work, after being an Admin on multiple servers. Recently, many of you have been drawing attention to how this server can sometimes be a Wasteland-like cesspool. While I do agree with most of you, changing this dynamic into something with a bit more role-play will require a lot of changes - which will change what this server really is. The problem is the lack of role-play. What seems to be causing the lack of role-play is the constant death-matching between BLUFOR/OPFOR, Indeps, and Civilians. What's causing that is the easy and readily available weapons that people can afford. Why? Because you can spend 30 min, maybe an hour of your time and already have a couple of million dollars - ready to drop that Allahu Akbar on BLUFOR in CPR. Money is too easy to achieve in the current server dynamic. Seriously - one paycheck can equal one AK. AFK for about 30 minutes and you can farm enough money to seriously get geared up to cause some trouble. It's ridiculous how easy it is to get weapons. And what do people do with weapons? They start up shit. Snipers, in particular, are the most fucking annoying because - often enough - BLUFOR might not have people who can drop 500K to counter an Indep Sniper. If money was harder to come by, then people would be working more. More people moving around, not killing each other, might just give BLUFOR and OPFOR the chance to role-play the jobs they're supposed to do. Indeps wouldn't endlessly be attacking them, preventing them from RPing. Also, Indeps might resort to smarter operations such a setting up their own checkpoints, collecting taxes, actual kidnappings for ransom, etc. TL;DR: Money. If money was harder to earn, people would be working more. Less attacking, more working. With less attacking, the server would be calmer and BLUFOR/OPFOR won't have to constantly be devoting their time to fighting Indeps. Maybe we can role-play again.
  21. Causes & Solutions for the Server

    That is true. And implementing it after a wipe would be the only logical way to proceed.

What is TLX?

Takistan Life Xtreme is an Arma 2 Operation Arrowhead Takistan Life roleplaying server initially started in 2014 by original owner DNice.

How do I play?

You can find us on the Arma 2 OA server list as Takistan Life Xtreme or you can connect directly to play.tlx-gaming.com. You will need both Arma 2 and Arma 2 OA installed.

How do I communicate?

Teamspeak 3 is our primary voice communications platform. You can jump on to speak to other players on your faction or to request support from our staff. Use the link below or ts.tlx-gaming.com to connect.

Disclaimer

This website is not affiliated or authorized by Bohemia Interactive a.s. Bohemia Interactive, ARMA, DAYZ and all associated logos and designs are trademarks or registered trademarks of Bohemia Interactive a.s.

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