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Haqqa

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12 Good
  1. Asking people to get on the server won't do much, you need to get them to want to join themselves. The other Taki Life server right now has more players because it doesn't have OPFOR and INDEP so people can be civilians and roleplay in peace. It also has things like a court system, proper southern government, cops that actually act like cops. Monthly / Bi-monthly updates are a good idea, maybe implement something new in each one. Events are also good but events are more successful when you already have a well-established population, I don't think it will do much with a small population. I've given some ideas before in the suggestions forums to remove INDEP, change the map to Chernarus and some other minor stuff. In my opinion, if you want to stay alive and successful compete with the other server you need to bring something new to the table. The only reason TLX had a stable population like a month ago was because it was the only Taki Life server, now there is competition, and you need to compete for the player base, asking people to join won't be enough.
  2. Chernarus?

    I don't know if that would be possible since the Arma3 server that TLX had branched off on its own, also I don't know if most people here could run Arma3, specially Arma3 on Chernarus with all those trees, just thinking about it scares my graphics card.
  3. Chernarus?

    I understand where you're coming from 100% but the way I see it changing a map won't really change the community you know? The community is the people you play with and enjoy playing with, not necessarily the map on which you do it. Also Takistan Life Extreme is honestly just a name, the community would be the community regardless of it being Utes Life Extreme, Chernarus Life Extreme or Zargabad Life Extreme. When I played Arma2 modded life server, we would occasionally switch maps every month or so to spice things up, we weren't limited to a map because of the name of the community, and I don't see how something like that wouldn't work here.
  4. Chernarus?

    I have played in a Cherno Life server years ago that split the map East/West and had a central checkpoint, it was very unique and interesting, it would need a new mission though since at least the missions that I have are only Cops and Civs.
  5. Chernarus?

    I'd recommend this to any Life server that wants some more RP so I'm not sure why my playtime on the server is relevant. I do agree that Chernarus is too large if anyone here has played any Cherno Life they would remember that it is limited to the southern coasts main two cities and some of the surrounding towns and forest areas. This is obviously because Chernarus is too big and with this player base player interaction would be nill, therefore the play area is limited.
  6. Chernarus?

    Hi again everyone, I haven't been on the server in a couple days now and wanted to make a new suggestion. Some of you might remember that I suggested we remove insurgents a while back, and if you thought that was extreme then boys hold on. This time I'm suggesting we move to Chernarus. I'll give you some benefits of why I think this might be a good idea. A better setting for RP (proper cities) Unique server (all life servers are in Takistan rn) Some nostalgia I know some of the people here are concerned with losing the player base when changes like this happen, but here are my two cents on the matter, I've been playing Arma2 life servers before Operation Arrowhead came out when the only life servers were in Chernarus, I then moved onto the Taki Life servers and all the custom modded servers that followed. A lot of the servers that I played on died not because they changed things, but because it was the same thing, and it was basically the same as every other server. The downsides to this are that there might have to be a new mission made (if the administration wants I have 3 separate Cherno Life missions on my PC, since idk if we have developers). Now, this suggestion would only work if the community wants some more RP. I know a lot of players here enjoy the fact that the current mission is a Team Deathmatch of sorts, and if you wish to follow that path then this suggestion is no good since Cherno Life basically removes what would be the Insurgents and OPFOR (civs can turn into insurgents tho). If you want some more RP with Cherno then I suggest some mods, now sometimes mods do kill the player base, but that occurs when they are introduced incorrectly, I would make a separate suggestion for these mods but they only fit well within Chernarus. Now the mods that I'm suggesting aren't like those Arma2 servers that have a million of custom things, this is about 200MB of mods (which would take like 15 min to download)which adds a dozen new civilian vehicles, some ambulances, firetrucks, and new Chernarus police cars (all with working sirens and lightbars) , I'll leave the links below so you can take a look. http://www.armaholic.com/page.php?id=20830 http://www.armaholic.com/page.php?id=17447 I'll say this again, this is ONLY if you want a more RP based server, if you enjoy the current server gameplay, then I do not suggest making this change. Regardless of what the community wants, I'll end with a comment, there is another Taki Life server that has been gaining popularity that sometimes reaches 40-50 players, I've played on it and TBH its not my cup of tea, but what this server has is a community, the forums are active and the players know each other, the other servers forums are practically empty, so TLX has a faithful and active community, and even though it has fewer players than the other server, it has a more constant player base so I believe that if TLX were to explore adding things to the server or changing things up, it wouldn't be as bad. Thank you for reading, let me know what you think.
  7. Manning border checkpoints.

    There could be like a cap zone style thing at all the border checkpoints, but it takes longer to cap, say you have to stay inside the CP for 5 minutes, and once capped then indeps can operate the barriers. If the indeps leave the CP for longer than a certain amount of time then it returns to OPFOR/BLUFOR controls, this would also incentivize indeps to actually try and control the CP since most of the time they are just sniping it. OPFOR/BLUFOR can also retake the zone by killing all indeps.
  8. CPA......

    Scanning the mountains is something we do a lot now, however, unlike the other fortifications, the camo nets cannot be moved once bought. I've spent like 10 minutes looking for the interaction menu with them, resetting TLX keys and all and they are un-interactable, so it would be nice if they were added to CPA by default. Also maybe add a fortification shop to CPA so we don't have to back and forth since OPFOR base is so far from CPA?
  9. Couple of rule suggestions

    I meant constant as in all the threats are eliminated but 2 minutes later indeps/terrorists return and the cycle repeats. For example with the way it is right now, Joe and his buddies carry out his attack, then they are all killed, you are at truck shop station enroute to Rasman, and arrive after their attack is over, but you can still attack, then by the time you are dead, Joe and his buddies are themselves at truck stop on their way back to Rasman for another round, and the cycle repeats. My goal with this rule is to stop this constant flow of attacks.
  10. Typical Blufor lmao

    Then my only suggestion would be to remove the Stryker or have another type of test that qualifies certain BLUFOR members to use armor.
  11. Couple of rule suggestions

    Because there are times where Rasman and some CP's are just under constant attack. This would help break it up.
  12. Couple of rule suggestions

    Civ terrorists would count as indeps so if they are in Rasman when an indep attack on Rasman starts then they are considered part of the attack. Indeps can join the fight as long as there is at least one surviving member of the indeps there, once all indeps/terrorist die then they must announce it and the 15/30 minute grace period begins. For example you can go to Rasman while Joe is carrying out his attack, but if Joe dies while you are in truck shop town and he was the last attacker left then you have to wait, you can still reign chaos everywhere else, just not Rasman or whatever place was being attacked. I totally understand this, but this isn't because of skill, this is mostly so civilians can go into Rasman in peace or cross checkpoints in peace so they don't have to worry about being caught in the crossfire. This will also reduce the instances of checkpoints being closed and unmanned because the people manning it where killed.
  13. Typical Blufor lmao

    I can't comment since I don't know what type of vehicles the indeps have. If insurgents were to be armed like their real-life counterpart it would consist mostly of offroad mounted guns, some BTR 40's and maybe a T55. You may say just this puts them at a huge disadvantage against OPFOR and BLUFOR but they are insurgents and they are supposed to be at a disadvantage.
  14. Couple of rule suggestions

    If you were in Rasman/close outskirts when his attack began then you are considered part of the attack. The attack ends once all indeps (not just the one who started the attack) in the area/close vicinity are killed.
  15. Couple of rule suggestions

    For 15 minutes yes, basically the time it takes you to set up and then drive to Rasman.

What is TLX?

Takistan Life Xtreme is an Arma 2 Operation Arrowhead Takistan Life roleplaying server initially started in 2014 by original owner DNice.

How do I play?

You can find us on the Arma 2 OA server list as Takistan Life Xtreme or you can connect directly to play.tlx-gaming.com. You will need both Arma 2 and Arma 2 OA installed.

How do I communicate?

Teamspeak 3 is our primary voice communications platform. You can jump on to speak to other players on your faction or to request support from our staff. Use the link below or ts.tlx-gaming.com to connect.

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