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Simeon Baghdadi

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Simeon Baghdadi last won the day on February 8 2019

Simeon Baghdadi had the most liked content!

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11 Good
  1. Improved Takistani Immersion (I am gay)

    A and a beheading animation, I want to take restrained blufor/opfor into the desert
  2. Improved Takistani Immersion (I am gay)

    I want to see war crime trials after wars
  3. Improved Takistani Immersion (I am gay)

    Fuck the driving then, the devs can do what ever they want with this idea
  4. Improved Takistani Immersion (I am gay)

    What's so bad about chaos? Wouldn't it be amusing to walk through the streets of Rasman and see a bunch of Indeps massacring a crowd of civilians?
  5. Just throwing some ideas that on one is going to do anything with them Adding a mask item that will stop you from getting wanted for robbing gas stations and such. Removing the teleportation to prison after arrest, authorities should catch the criminals, restrain them and carry them to the prison. Adding AI civilians to walk around the streets of cities, or drive around the parts of Takistan, maybe make it so we will be able to rob them, or get money for killing them as indep/terrorist. Some pictures of how this would look like:
  6. Mujahideen balance reasons and suggestions.

    IGLAs don't get to a range of 3km, ZU-23s don't stand a chance
  7. Mujahideen balance reasons and suggestions.

    You didn't read the my post, I only bitch about the expensiveness of Indep shitty equipment, I didn't want to change Opfor in anyway, ain't no African-American rich enough for an IGLA Pod. Flying extremely high counters any attempt of hiding from the radar.
  8. Mujahideen balance reasons and suggestions.

    Smidge, you stumbled upon this rare specimen, the incompetent hind autist, landing very slowly with autohover on in a war zone, you hit it once while it was flying at the altitude of the tip of an erect penis while moving at a speed of a snail, and you're telling us to get good, anyone can fucking do this, this is not a problem, the average hind player flies at 500 meters above ground and at a speed of 300kph, try hitting that with an rpg if you're so good. Your childlike testicles are not developed enough to produce semen to "drop a hot load" on anything
  9. Mujahideen balance reasons and suggestions.

    Why the fuck would Opfor want their bribe money? They have a diamond mine just outside their spawn, and the resource trader just outside the diamond mine, if I was Opfor I would just prefer to shoot stuff, making a civ fly you North is not viable, most of the time the airspace is closed, a civ co operating with an indep is a criminal, they'll get detected on the radar and will go down
  10. Mujahideen balance reasons and suggestions.

    Most of the time it's fine, but there are times when you can't leave your spawn because of the hinds patrolling around, one time the 5 of us rode bicycles so we won't get detected on radar, we failed anyway
  11. Many times, when I join the independent group when the server is well populated, we rebels struggle very much to deal with superior Opfor vehicles, Mi-24s and stupidly cheap armored vehicles that cost as much as our low range, inaccurate RPGs (450,000 + 100,000 per rocket + tax). I don't want to hurt Opfor players by changing their arsenal, I believe we should change Independent weaponry, sometimes I find myself trapped in spawn because I have no way to deal with the 2 Mi-24s hunting around the green circle, detecting anything that comes out with their radars 3.8 kilometers away and then blasting it to shit with pinpoint accuracy locked on missiles, or the 128 s-5 high explosive missiles they carry, or the 1300 rounds HE/AP cannon, before we can respond with our overpriced shitty 1960s AA weapons, that cannot be effective at such ranges. The Ural ZU-23: costs 2,600,000, has no radar (you have to search for helicopters yourself, you will be detected first kilometers away), almost impossible to hit any helicopter flying past 2 kilometers (which is much less than the AT lock on missiles the Mi-24 is carrying), extremely fragile. The argument frequently used by Opfor for this shitty AA weapon we got is "Just use the terrain, hide in valleys and such and you will be the first to fire." This tactic can be very easily countered by flying extremely high, that way you can detect any vehicles with the radar from safety, out of ZU-23 effective range, and once you know the location of the Ural, you can come back at a lower altitude and engage with your superior lock on AT missiles of hell outside the effective ZU-23 Range. Does anyone here really think this is a viable AA weapon and that this is a reasonable price? 2,600,000 is way too expensive for something so useless, many times I've ran out of money while trying to deal with Mi-24s, never I have succeeded taking one down with a ZU-23, price should be lower than 900,000. There's a towable ZU-23 as well that costs 1,000,000 in my opinion it should cost 450,000 Fun fact: The Opfor Ural ZU-23 costs 600k, 2 million less than the indep Ural ZU-23 Igla Pod Towable Anti-Air: costs 3,000,000, no radar, helicopters can detect it on their radar, you have to tow it and take your time to set it up which means that you cannot be mobile with this thing and you can get caught towing it without being able to defend yourself, you need to wait 5 seconds after firing the 1st missile and 10 seconds after firing the 2nd, it's almost certain you miss at least 1 missile if your opponent uses flares, and the Mi-24 can sometimes be operational after getting hit, if you miss both of your missiles or the Mi-24 survives you're doomed because of the long reload time. The Mi-24 pilot can take his time you can't try to escape to cover with your 3,000,000 AA weapon because you need to tow it first to move it. At least this weapon can deal with the Mi-24 range unlike the ZU-23. Igla Pod should cost around 600,000, most independent players are as poor as gypsies so don't be afraid if you think this price is too low. Conclusion: The Igla Pod, the ZU-23 Ural and the towable ZU-23 are the only AA weapons that are available to the independent and they're absolute garbage for their price. To solve this problem their prices should be adjusted to something reasonable and a new AA weapon should be added to the Independent arsenal, a handheld AA rocket launcher, an Igla or a Stinger that will cost 300,000-150,000 with cheap ammunition (30,000-20,000). This will bring an end to the non stop ass rape independent players experience when they try to leave spawn. Static Machineguns: The DShKM: The DShKM bag costs 355k, it doesn't make sense to use it because you can buy an Offroad with a mounted DShKM for 335k or a BTR-40 with it for only 274k, I'd like to see the price of the DShKM bag lowered to 160k The Kord: The Kord isn't much better than the DShKM, I'd like to see the price go down to 190k The RPG launcher: Some information about the rpg rounds and what the rpg is capable of: RPG-7 Rockets can reach a maximum speed of nearly 300m per second, if your target is 300m away and moving perpendicular to you (moving across the screen, opposite of parallel) account for 1.5-2 seconds of consistent movement by aiming in front of the target, duh.PG-7V: This one is just your regular every day rocket, it uses a shaped charge which means it is armour piercing. It isn't very good for heavy armour, but great for stuff like a BRDM or LAV-25. Being less powerful means it contains less explosive and therefor less propellant making it lighter and faster, These shouldn't weight you down and they travel a long way, they're also fairly accurate.PG-7VL: Similar to the PG-7V, but is a bit heavier. It has better armour penetration too. Account for the extra weight in aim and speed.PG-7VR: this one is the heaviest rocket available, it consists of 2 charges. a small charge on the nose which is used for defeating the reactive armour seen on tanks, it looks like a grid of metal bricks. After the reactive armour has been destroyed the main charge penetrates the main armour on the vehicle. It can produce penetration twice as far as a PG-7V in real life.Being a heavy round, this one travels a lot slower and not nearly as far as the PG-7V rocket. Best to be used in very close range, more than 100m and targets get difficult to hit. If you're expecting enemy M1A2 TUSK or T90 you should bring a couple of these rockets, they should work best because these tanks have the reactive armour Bricks on the sides.OG-7V: The OG-7V is an anti-personnel HE-FRAG rocket, in game it seems to have a rather weak range though in real life it weighs less than the PG-7V and should travel just as far and as fast. This rocket is only good for taking out a bunch of infantry and cars like the UAZ. When you load this round into the RPG launcher you probably won't be able to see it because it is a tube shape which fits all the way into the tube unlike the other rockets with the diamond shaped nose. The RPG is the only way for the casual independent player to deal with enemy armored threats, and it isn't very good at it,so why does it cost half a million? Each rocket costs 100k, this is too much. The maximal price for these rockets should be 20,000 and no more, the RPG should cost between 150,000 and 80,000 Fun fact: Buying an RPG with 2 rockets costs more than an Opfor BRDM (BRDM gunner isn't exposed). Additional bullshit: Offroad SPG-9: Costs 700k, it's a fucking Toyota truck with a bigger RPG on the back, that's it. WHHYY???

What is TLX?

Takistan Life Xtreme is an Arma 2 Operation Arrowhead Takistan Life roleplaying server initially started in 2014 by original owner DNice.

How do I play?

You can find us on the Arma 2 OA server list as Takistan Life Xtreme or you can connect directly to play.tlx-gaming.com. You will need both Arma 2 and Arma 2 OA installed.

How do I communicate?

Teamspeak 3 is our primary voice communications platform. You can jump on to speak to other players on your faction or to request support from our staff. Use the link below or ts.tlx-gaming.com to connect.

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