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Drew

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Posts posted by Drew


  1. 10 hours ago, Bob Lee Swagger said:

    Jake, I play well as a pilot of any aircraft. I also play as a sniper. I was already part of the clan of ARMA 2 and did these two functions. I was trained.

    We will do an assessment of your abilities Bob, we need to see how you handle piloting.


  2. 10 hours ago, Skmod said:

    I would like to join the Military Air Forces of Russia, I used to fly a lot in Arma but haven't done much of it in a while but I want to get back into the game of flying and killing.

    When I’m on this weekend Skmod, jump on and I will do an assessment of your piloting capabilities. 


  3. On 26/04/2018 at 12:54 AM, Kane said:

    Once whitelist is in (gunna take a bit) Gun running will be allowed again

    Thank fuck, have you managed to find the cunt that fucked it, as far as my suspicion goes, insticts are telling me Best Mike is the one that’s caused this.

    • Like 1

  4. 2 hours ago, staan said:

    #1 wrong ai will auto say unknown vehicle if its not or enemy vehicle automatically without any commands

    #2 ive put a ai in a igla pod and it auto spots even without getting shot at without any of my intervention. out of about 50 times as an indi getting killed by opfor in a heli 99% of the time was by a single rocket (ai) the other times where they were manually rocket spamming i was able to escape without getting hit

    use a human gunner / copilot

    #1 I have found if you only manually target it like I use the hind to find targets near indie and in blufor territory, it will say “unknown hostile”

    #2 Igla pods and enplacments are similar to vehicles, when it comes to spotting, the ai will auto spot and engage because he is the only one that can be in the Igla pod. If an ai is hitting you with one rocket from a hind, it’s usually the pilot that as a contact signature on you. So therefor it is an actual player engaging you, he has just had the ai fire the rocket.

    relying on other players is more risky and ends in bigger shit shows because sometimes that person has no idea what he is doing or doesn’t give a fuck and will do what he wants ie, engage blufor when told not to, spawn kill indies before they even get out of safe zone, with ai, you can tell them to hold fire, track targets for a good 3-5km, best of all, they know what they are doing and don’t argue.


  5. Gio, in regards to spotting foot soldiers, the only real way for them to be spotted is by shooting at said vehicle Ai are in, ie a tank or hind, the way I have found to spot is you just have to spam right mous button over a certain area, once you get that square identification box, then Ai get their location and you track them from  their. You are correct on it being a huge recon advantage.

    im sorry to say but I think, your example #1 is semi false, as most players name check the vehicles they see, be it in a helicopter, tank, car ect. No one really drives by and dismiss them.

    #2 isn’t quite right either, Ai don’t spot immediately unless shot at, most of the time, players have to spam target, ie I spam spot when we have snipers within the hills of CPA, I just use Ai to track them, then I release a barrage of rockets.

    but #3 is corrrect, Ai placed in that manner can be used to entrap them within their spawn, but far as I have known, no one really places vehicles near indies spawn, far as it goes, routine patrols and tracking indies is as far as it goes.

    i should also note, with Opfor vehicles like the Su-27/34, you NEED to have a gunner, or things like the AA/AGMS won’t work, you can’t manual fire the missiles and use targeting systems, the TAB keys interferes with the locking system, I don’t know if their is a secondary targeting system but the only way to counter that is using ai. If removal of the Ai happens, you would need to have a either some vehicles removed, or have some of the other faction vehicles in place of them, or have a rule in place to ensure their is enough people on for war instead of just having higher up agree to war ect.

    • Thanks 2

  6. 8 minutes ago, Spork said:

    -1 im against i use ai alot and not just for shooting. If people their AI shoots someone they should just comp. AI do to tend to ignore the hold fire so i dont use them at border and in a hind i use manual fire so i decide when to shoot not the AI. People who cant control them shouldnt use them.

    AI is also usefull for making money so not sorry im against removing them 

    Usually when I am at border with a Hind,  I have the AI switch to the AGM’s, that way they don’t freely engage blufor, plus when at borderor in general, the Yak-B does nothing, so all I use them for is tracking hostile unless it’s a vehicle.


  7. 1 hour ago, Supersahen said:

    Negative, I've always wanted to put forward the suggestion and hear other peoples opinions just never been bothered.

    Its a lot more of a problem for blufor considering our main vehicle the SUV is a civilian vehicle, whenever you crash or shoot one you can become a Teamkiller. Our main target is also Civilians which obviously drive civ cars around and killing a civilian is enough to make you a teamkiller.

     

    Ok, so from what I can gather is your main issue is with blufor, as you guys have to arrest civs ect, those types of targets are counted as civ, in turn, it’s counted as the same team and you are declared a TKer. Seems fair enough. If we are going with opinions, I may as well put mine out there. I think the AI should stay in a sense as it should be used for wartime only, because some of the Opfor vehicles we use require a gunner regardless. Manual fire and the targeting system are a bit bugged thanks to the TLX interfering with the TAB lock on system, using the number command only works if you have a squad member, ie another player. But due to small amount of players sometimes with Opfor and some players not having much common sense or a happy trigger finger, its easier to have an AI gunner in place of them, drastically reducing TKing, RDMing or failing to ID targets correctly.


  8. 1 hour ago, Supersahen said:

    I carry a G17 with 2 stun mags and 6 lethal mags in my non-lethal build ;)

    Besides, who actually uses their pistol to kill people anyway? Unless your out of ammo or your primary weapon is a bolt action rifle.

     

    You can also load stun ammo into an UZI or any other weapon that takes M9SD ammo.

    30 Round uzi stun mag? I wish


  9. 1 hour ago, Supersahen said:

    This is a pretty simple suggestion so i don't think there is that much to explain really.

    I think AI should be removed as they are just silly, they cause way too many border skirmishes, team killing, rdm, killing random civs, firing and destroying inside safezones, etc.

    Constantly i'll walk up to the border and opfor will just obliterate me, and they'll say "sorry it was my AI" and then continue to do it again.

    If you can't reliably control your AI and tell them to not shoot at everything they shouldn't be there.

    Sounds fair enough. Obviously, as you know, how often I use them, I am opposed, but they do provide an advantage when fighting & in recon in helping spot & engage targets. From my experience with the Ai & RDM of random civs sounds like a bs excuse, in the sense that who ever committed RDM with the AI gave it the command. I have noticed even if they are armed and shoot at you, ai don’t engage. Team killing wise for as it goes, they will only fire upon other team members who have TKed. Accidental or not. Obviously they shouldn’t be within conflicting safezones where they’re opposing factions. For border cases, a simple rule or some common sense should be that: IF you have Ai within your vehicle, you are not permitted to with 500m - 1km of the border. But by accounts of border skirmish, the trigger happy of Opfor & Blufor are to blame as much as Ai. Guessing that it took this long for a complaint to appear, you had an incident earlier today?


  10. 1 hour ago, DOMOCOP14 said:

    how to lose 20mil in 10 seconds don't use autohover

    How did that happen? You hover above/below him, then his nose went up and boom?


  11. 3 hours ago, Young Bin Laden said:

    So this won't be short, TL:DR don't be a dick, new people want to play. Not being here long I bothered to lurk the forum after playing around for a bit.  First off as a new person reading the rules I didn't think anyone would RP hardcore but hoped for a light atmosphere. Absolutely 0 going on here guys, people shoot me when I'm unarmed. Mind you it's not like I pocketed a pistol, I was absolutely unarmed and walked up and ask on my mic in direct chat "Have you seen my camel" (in reference we don't have a camel on the server and a pun on the animal as I play Indep). Dude at checkpoint stops day dreaming and turns around, shoots me in the face with a rifle.  That's zero fun, then dude goes on to be like "Indep is KOS herp de derp".  Now maybe if I strut up with an AK and tell you that you're an infidel get off my land you could be salty but I made a joke and got blasted.  Another time I'm on a bicycle with a lee enfield and an Opfor in a Vodnik rolls down the middle of the road and hits me, ruins my bike, and swerves out of control.  After he comes to a stop as I'm slowly riding away laughing thinking I was lucky to survive a drunk driving accident in the home country but my happy moment is cut short by being shot in the back from the CROW.  This was done well into where the map clearly marks Indep territory and is well past whatever checkpoint was at the wall. I mention the checkpoint because the killer went on to say "admin says you can't go by the map" which I thought was a bit ludicrous but ok.  There is also the problem of when the server is lowly populated people leave the border gates up all the time, lack of mobility is sorta lame.  Maybe add a script for Indep to drop them but it takes a delayed time compared to when the Opfor or Bluefor use their own gates, even add an alert for the team who owns the check point?  Prices for Indep are also very steep for limited effect against the Opfor and Bluefor heavy vehicles, as mentioned is several other posts we're severely at a disadvantage to attack helicopters, even more so when manned with AI gunners.  In my short time on this server I've been turned off a lot of the time by use of heavy armor or air flying into Indep territory even up to the spawn nearly so the AI gun into it with their aimbot and rockets. I would suggest more restraint for using such things against poor new players who cant afford the gear to match vehicles let alone take on armored ones or aircraft.  The AN2 is not a Mig, it's not taking down any helicopters, it's not doing much to armor, it's a YUGE target and it's hyper expensive.  The community seems to be active, can we try and have some loose RP?  I mean like if you see someone without guns maybe don't shoot them in the face right away?  It doesn't matter who they are if they have no gun as a decent human being you should be able to let them dink around in peace until they do something creepy or get too close for comfort. You also have words to use before you make someone into pink mist, often times fun can be had from goofy exchanges.  That's what made being on these types of servers great, the player interaction. The Indep also shouldn't all be treated as evil terrorists outright, as non-uniformed combatants we should be treated as civilians if unarmed and be allowed to go about our way, why can't we be recruited to do creepy stuff for either the Opfor or Bluefor? Ever think of having a local guide for those mountains or as an informant that could blend in? All this hostility and quick to pull trigger gaming is killing bigger levels of activity and intrigues to develop and grow.  The teamspeak also seems to be neglected but is a great touch.  These are just a few ideas, I apologize ahead of time to anyone who read this in it's full length and had to bare my rambling and minor comprehension of the English language.

    With all of this mate, we’re you just playing as indie? Or was this as civ as well?

    • Like 1

  12. 12 minutes ago, xpoqx said:

     There are literally 4 different topics which contain complaints specifically relating players usage of Mi-24 Hinds, not including this one. The player experience you  yourself are specifically and literally offering, 4 topics have complaints about, and you don't see how this might be an issue? OK.

     

     

     

     

     

     

    You know the funny thing about all 4 complaints? They have went straight to complaining, never once have they tried to use there brain to deal with the situation, besides go down on one of the roads in an obvious vehicles and boom, As I have stated before, a little bit of coordination and the proper equipment, like an RPG-7 with OG-7 or a VL round of a couple of people with Ural Zu-23 and some Ai gunners on back and boom, skies would be clear, setting up defensive positions with Igla pods in sneaky spots, shit even a donator with an igla a couple of bmp-2s would well and truly get it done.  Put it simple for you, use your head, work as a team and help each other out. It’s never a group of indies, it’s always one by one, trying to one man shit, you know how useless, pathetic and depressing it is to see indies go one by one to there death, just because they have their sights set on killing blufor, you never focus on the problem at hand, you just expect it to fuck off. It won’t and never will unless you deal with it somehow.


  13. 1 minute ago, xpoqx said:

    Since when was a statement of facts screaming there is nothing I can do? 

    -OPFOR engaging footmobiles and unarmed and unarmored vehicles with helicopter gunships, statement of facts

    -Lack of available or affordable AA, statement of facts

    -YOU ARE DIRECTLY RESPONSIBLE FOR THE PLAYER EXPERIENCE, still a statement of facts

    All I did was ask you to play this game in manner that is as enjoyable for others as it is for you. I'm sorry asking you to be a decent person is apparently too much to ask.

    As far as it goes, we have given indie all fair ground but it doesn’t matter what we do, they won’t stop bitching about us killing them, so fuck them, they want to fight? We will give them a fight but it sure as hell won’t be fair.


  14. 26 minutes ago, Supersahen said:

    Yeah but in my whole 75 hours in the server i've seen 1 spg, 1 Military offroad with an AGS-30, and i've seen like 3 DSHKM's. No one actually uses this stuff and it can be easily dispatched with a 5.56 rifle.

    Well because most only use bikes and fals, speaking of, I think fal rounds can go through the armour. But if they managed to get one into blufor territory, a simple ambush on a patrol route would suffice.


  15. 1 minute ago, xpoqx said:

     Right, that's why I fly a Mi-24 Hind, and engage targets that literally have no way to possible engage or destroy me. YOU RIGHT, YOU CAUGHT ME.

    Zu-23, Igla pods, Dshkm, RPG, T-34, T-55. If your smart when you position yourself, you can nail a hind no problem. On top of that, if you learn how to command Ai, you can have them spot and gun down the hinds. But far as you go, you sound like all the others, you use the roads leaving indie spawn on s fucking motorcycle or off-road, that’s where you really fuck up.


  16. 4 minutes ago, Supersahen said:

    The only thing the Stryker won't block is an explosive, just need to watch out for RPG's which barely anyone ever has.

    Armed Strykers are really not needed for general patrolling.

    Dshkm, can turn it to Swiss cheese killing driver and all passengers, spg-9 roast it with a couple rounds, AGS-30 grenade spam will kill the tires and then leave it/them out in the open for target practice.


  17. 13 minutes ago, xpoqx said:

    Yeah that's a false statement, I've been smoked just the same way by helicopter gunship as both independent and civ. With no engagement or forewarning. I'd like to reemphasize that YOU ARE DIRECTLY RESPONSIBLE FOR THE PLAYER EXPERIENCE. When you don't read the rules, or worse yet you play without consideration for others it ruins the overall experience of the game. Greasing people from the protected bubble of what is essentially a flying tank, that we have very little ability to counter, which is at a great expense to us because we loose everything on each death makes the experience very disenfranchising. People don't want to play on a server that's a non-stop greasing session, that's what domination servers are for.

    I feel like it's important all of you play as independent at least once so you can understand how disadvantaged it can be, and how absolutely irritating some of you are. Maybe then you'll have appreciation for why I'm upset with the 15+ mins of my time you just wasted KOSing me without any engagement. I spend a lot of time grinding to have money to actually be able to wage a decent fight and make it interesting. I have to buy all new everything each time I die, and on average it's around 1.3mil a respawn, not including any vehicles or upgrades plus the time it took me to travel there. 

    Come mix it up with me, shoot it out, on the ground, peer to peer, instead of shooting me with your vehicle, it's 100% more fulfilling experience I promise.

     

     

    Thing is mate, if your like all the other soft cocks that call them selves insurgents and don’t use your brain, being in the air or the ground, it doesn’t matter, you are KOS, most of you hate it when we don’t let you “RP”. Yet as most if not all indies, all they want to do is fight blufor, complaining about Opfor killing you, is like you indie picking on blufor, you settle for an easy challenge, but you never want an actual fight, it’s not a firefight, it’s a civil war. A decent example of an indie is Frosty & DesktopMain, both of them got crafty today, laid ambushes and sneaky placements of Igla pods, knocking out 2 of my hinds and nearly destroying my T-72. That is the type of tactics all indies should use, being sneaky & crafty, not this head-to-head bullshit, that’s just asking to be shot by armour or a barrage by a heli.

    • Like 1

  18. 40 minutes ago, Supersahen said:

    We don't need like more than 1 stryker at peace time and it doesn't even really need to be armed, armoured transport is more than enough to take out some goat farmers with fals.

    Yet the goat farmers have more brains than Blufor, you would want it armed, if not, your just in a mobile coffin at that point.


  19. 7 minutes ago, Jake Thompson said:

    Ok listen, putting the avenger, crows and all armed variant of the strykers would have blufor in the grave. They could not handle a KA-137 pk. Indeps bring a rpg and stop complaining. You just don't like the fact blufor can pull out a veichle that overpowers you. That's the point, Blufor is a Military fighting the Civil war between terrorist and law, with the occasional opfor war in between. 

     

    Now only using rockets on an armed vehicles is stupid. Its Takistan its a war zone.

     

    The igla is a supporter weapon and mortars were allowed now they are banned.

    Not only that but, specifically, the avenger is the only type of AA they really have access to, they don’t have access to stingers unless a donator I think.


  20. Greeting’s Comrades!

     

    Due to constant changes within TLA, I have taken it upon myself to remake this post, within this post will be new guidelines, prices and proper equipment sales.

    Pistols:

    M1911 - .45 ACP, 7 Rounds per mag. Price: $8000 (Ammo: $500)

    .45 Revolver - .45 ACP, 6 Rounds per mag. Price: $3500 ($16000 Gold Revolver) - (Ammo: $800)

    Makarov PM - 9x18mm, 8 Rounds per mag. Price: $4000 (Ammo: $500)

    PDW - 9x19mm - 30 Rounds per mag. Price: $15000 (Ammo: $800)

    Sa-61 - .32 ACP- 10/20 Rounds per mag. Price: $25000 (Ammo: 10 round mag - $600, 20 round mag - $1000)

    M9 - 9x19mm - 15 Rounds per mag (FMJ) or 4 Rounds per mag (Stun). Price: $9000 (Ammo: $500 (Stun Rounds))

    Rifles, Shotguns, LMG & Sniper Rifles

    AK-107 Varients - 5.45x39mm, 30 Round AK mags only. Both AK-107 PSO’s are capable of zeroing.

    30 Round AK (SD) mags - Price: $700

    GP-25 Grenades (HE & Flare) - Price: HE: $1000, Flare: $250

    AK-107 Kobra - Fitted with a Kobra RDS (Red Dot Sight). Price: $160,000

    AK-107 Kobra GL - Fitted with a Kobra RDS & GP-25 Underbarrel Grenade Launcher. Price: $185,000

    AK-107 PSO - Fitted with a PSO-1 Scope. Price: $170,000

    AK-107 PSO GL - Fitted with a PSO-1 Scope & GP-25 Underbarrel Grenade Launcher - Price: $200,000

    AKM - 7.62x39mm - 30 Rounds per mag. Price: $40,000 (Ammo: $700)

    Bizon PP-19 - 9x18mm - 64 Rounds per mag. Price: $80,000 (Ammo: $600)

    CZ 550 - 9.3x62mm - 5 Rounds per clip.  Price: $90,000 (Ammo: $600)

    FN FAL - 7.62x51mm - 20 Rounds per mag. Price: $50,000 (Ammo: $800)

    Lee Enfield - .303 - 10 Rounds per clip. Price: $20,000 (Ammo: $800)

    M24 - 7.62x51mm - 5 Rounds per clip. Price: $210,000 (Ammo: $1,000)

    PKM Machine Gun - 7.62x54mm - 100 Rounds per mag. Price: $175,000 (Ammo: $1,200)

    RPK-74 - 5.45x39mm - 45 Rounds per mag. Price: $200,000 (Ammo: $1,000)

    Sa-58 CCO/ACOG - 7.62x39mm - 30 Rounds per mag. Price: CCO - $80,000, ACOG - $95,000 (Ammo: $1,000)

    Saiga 12k - 12 Gauge - 8 Rounds per mag (Stun & Lethal). Price: $60,000 (Ammo: $800 (Stun & Lethal))

    SVD (Camo) - 7.62x54mm - 10 Rounds per mag. Price - Regualr & Desert: $275,000, Woodland: $200,000 (Ammo: $1,000)

    Launchers & Explosives

    M79 Thumper - 203HE - Single Barrel Grenade Launcher. Price: $70,000 (Ammo: $1,200)

    RPG-7V - RPG Warheads - RPG VL/R Warheads. Price: $450,000 (Ammo: $100,000)

    Eastern AT Mine - Detonates with pressure from Light and Heavy Armour. Price: $295,000

    Satchel Charges - Triggered by remote detonation. Price: $750,000

    Vehicles

     

    Armed/Unarmed Transport vehicles

    Military Off-road Woodland - Price: $135,000

    UAZ AGS-30 (GL) - Price: $262,000

    UAZ DShKM (HMG) - Price: $132,500

    UAZ SPG-9 (SPG)  - Price: $425,000

    Kamaz Utility/Open - Price: $110,000

    Kamaz Ammo - Price: $1,200,000

    Kamaz Refuel - Price: $220,000

    Kamaz Repair - Price: $420,000

    Light & Heavy Armour

    Vodnik BPPU - Price: $1,900,000

    BRDM-2 - Price: $600,000

    BRDM-2 ATGM - Price: $600,000

    BMP-2 - Price: $3,600,000

    T-34 - Price: $3,500,000

    T-55 - Price: $6,000,000

    T-72 - Price: $9,000,000

    ZSU-23 Shilka - Price: $3,650,000

    Helicopters

    UH-1H Huey - Price: $600,000

    Mi-8 - $1,800,000

    Mi-8MTV- Rockets - Price: $4,000,000

    Training

    Varying from member to member of a Opfor, some Opfor may be willing to provide training to you or your group depending on what you are purchasing, be it from learning basic of a weapon, to learning how to use a piece of armour and it’s weapons systems or even learning to fly a helicopter. Prices will vary from trainer to trainer, eg someone might train you for free, others might charge you a fee.

    __________________________________________________________________________________________________________________

    All of prices listed above are the base amount for the equipment/vehicle, no taxes nor fees of Opfor are applied, prices after tax vary due to each Opfor being permitted to chose their own price for sales.

    Civ requirements: You must  declare terror & be wearing a terrorist skin to purchase, failure to do so will result in denial of sale until further notice.

    Any support room cases that involve mass RDM/VDM with Opfor vehicles will result in major restrictions to said client or a permanent ban from purchasing Opfor equipment/vehicles. - Evidence must be provided for ban to be finalised.

    Due to access to certain weapons & vehicles, all outdated varients of weapons & unarmed vehicles have been removed from the list.

    As of today (9:00am 20/4/2018 AEST) Opfor will cease all sales to independents, all sales must only be to Blufor and civilians.

    Once all sales are finalised, said equipment and/or vehicles are the clients responsibility, any damages done to said client & equipment or vehicles fall back upon the client unless in cases of major RDM/VDM.

    Civs ARE NOT permitted to resell Opfor vehicles to independents, doing so will result it a temporary ban from purchasing Opfor equipment.

    Due to a previous case involving TheEliteP and mass RDM/VDM, Hinds, L-39 & Tunguska’s are no longer permitted to be sold to any faction.

    All Opfor vehicles clients purchase from Opfor Supporter or VIP MUST also be a donator/VIP.

    __________________________________________________________________________________________________________________

    If you spot anything that doesn’t look right or should be changed, please let me know and I will fix it ASAP. Cheers

     
    • Like 2
    • Thanks 3

  21. 3 hours ago, Supersahen said:

    I'm trying to get 100 hours up to apply for supporter for this reason.

    Although its kind of annoying the blufor one is in the south. Covert ops for uniforms.

    Seriously? The blufor skins are in the south? The hell? Shouldn’t they be in your base like the Opfor ones are?


  22. 8 hours ago, Nade'N'Praise said:

    Also try deleting the battle eye folder for arma 2 oa root folder and the expansion folder. Then proceed to verify game cache etc etc. Let me know if this helps I'll be on the fourms. 

    I’m just doing to redownload it, see if that fixes it


  23. 2 hours ago, Spork said:

    Have you tried only through remote or did you also just try filter tlx in multiplayer tab? Maybe a space or something that sneaked in at remote connect

    Nothing works, tried remote and entered the game address & ip, no results, tried though the public filter with “life” in the mission filter, all other life servers, no TLX though

What is TLX?

Takistan Life Xtreme is an Arma 2 Operation Arrowhead Takistan Life roleplaying server initially started in 2014 by original owner DNice.

How do I play?

You can find us on the Arma 2 OA server list as Takistan Life Xtreme or you can connect directly to play.tlx-gaming.com. You will need both Arma 2 and Arma 2 OA installed.

How do I communicate?

Teamspeak 3 is our primary voice communications platform. You can jump on to speak to other players on your faction or to request support from our staff. Use the link below or ts.tlx-gaming.com to connect.

Disclaimer

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