Heart 24 Posted June 9, 2018 Many players have been whining about the various problems that are yet to be fixed in Arma 2 Takistan Life. So i listed several problems that need fixed to improve combat, roleplay and community toxicity. First we have the heavy vehicle or armored vehicle problem, I cant count on my hand how many times I've spotted or been killed by as an Independent player by a Stryker with a grenade launcher or a Bluefor with a Dmr or a sniper. The point is that the prices on many of the Bluefor and Opfor vehicle prices need some serious tweaking. Also regarding Opfor, when purchasing heavily armoured vehicles, apc's or tanks it seems that there needs to be some more restrictions for when your are able to use them. I can understand that because they are closer to the Indi spawn and are Slavs but the Indis dont even have a chance. Independent players are forced to spam Ai players ,ATGMs, tanks and other derp guns just to have a fighting chance to get out of the south or make money but on the other hand they are exploited. Crazy weapons like the AA-12 need to be fixed or removed, they are just as powerful as a 30mm cannon and can shoot down a hind with one round. If you agree or support what I've stated, thumbs up this post and drop a comment down below. If your Interested heres my YouTube channel: https://www.youtube.com/channel/UCyjqXUPc_ULwh-sTY2F00-g TheStrategists or [TSTS] 1 3 Share this post Link to post Share on other sites
Mez 186 Posted June 9, 2018 Indep vehicles cost around the same amount as Opfors. For am Opfor IFV Indep can buy one or the ATGM for the same price. AA-12 HE cannot 1 shot a hind but it is incredibly powerful. Indeps don't need to spam to get out of spawn but sometimes Opfor are douchers and camp at both ends of the two roads leading out of spawn. Also Blufor is just cowardly so you'll have to widdle down their money by using.50s IED's RPG's or 7.62 to kill their Strykers and M113's. Share this post Link to post Share on other sites
Smidge Griffkin 154 Posted June 9, 2018 3 hours ago, Heart said: Crazy weapons like the AA-12 need to be fixed or removed, they are just as powerful as a 30mm cannon and can shoot down a hind with one round. I would really like to see this happen in game vs of the more competent Hindfor pilots. If I witness it I WILL +1 the removal of HE rounds Share this post Link to post Share on other sites
ComradeCorbyn{Socialist} 57 Posted June 9, 2018 49 minutes ago, Smidge Griffkin said: I would really like to see this happen in game vs of the more competent Hindfor pilots. If I witness it I WILL +1 the removal of HE rounds It's been done before. HE rounds can take down jets I think (If you don't fucking suck at shooting like me) They annihilate things if you know where to hit with them Share this post Link to post Share on other sites
aleks 37 Posted June 9, 2018 5 hours ago, Heart said: Crazy weapons like the AA-12 need to be fixed or removed, they are just as powerful as a 30mm cannon and can shoot down a hind with one round. It is a very powerful gun and it was discussed before many times.Never seen a hind getting shot down by it but opfor players often fly high and fast so they are not so vulnerable to high caliber rifles,RPG-7 and AA-12. Share this post Link to post Share on other sites
Roque 63 Posted June 9, 2018 (edited) This is really just a duplicate thread of all the current ones asking for the same thing, and they're all from newer players who have come from more RP friendly servers I've noticed.-1 Edited June 9, 2018 by Roque because i can 1 Share this post Link to post Share on other sites
Heart 24 Posted June 9, 2018 3 hours ago, Roque said: This is really just a duplicate thread of all the current ones asking for the same thing, and they're all from newer players who have come from more RP friendly servers I've noticed.-1 I didn't intend it to come out like that, but I can see what your saying about the AA-12 and how its been argued about. The main point was to just have the server and all of its vehicles and weapons balanced. Share this post Link to post Share on other sites
Mez 186 Posted June 10, 2018 9 hours ago, Heart said: I didn't intend it to come out like that, but I can see what your saying about the AA-12 and how its been argued about. The main point was to just have the server and all of its vehicles and weapons balanced. No need for anything to be balanced, it should be Blufor is the most powerful, Opfor should be second most powerful, the indep. 1 Share this post Link to post Share on other sites
Heart 24 Posted June 10, 2018 12 minutes ago, Anonymous User said: No need for anything to be balanced, it should be Blufor is the most powerful, Opfor should be second most powerful, the indep. Good point they are big factions anyway and its mainly an rp server not a warfare one. Share this post Link to post Share on other sites