staan 24 Posted April 29, 2018 Whenever i play blufor and the bank is getting robbed i like to go in with a taser and stun and arrest the criminal. Sometimes some people will spam grenades and rockets at it during a robbery and this destroys the bank, which results in a loss of a big part of civ and blufor interaction and seems to slow the server down and decrease population. Share this post Link to post Share on other sites
Unknown 124 Posted April 29, 2018 Already being worked on. 1 Share this post Link to post Share on other sites
John Smith 5 Posted April 29, 2018 When do you play blufor staan. You always seem to the civ robbing the bank, if my memory is correct ;p Great idea though. Share this post Link to post Share on other sites
ConReese Whurston 9 Posted May 2, 2018 i think there should be a delay of atleast 30 minutes between bank robberies which would give the incentive of trying to get the job done right rather than spamming the bank over and over again as for other factions not allowed over the border it can be very taxing 1 Share this post Link to post Share on other sites
0rbz 25 Posted May 2, 2018 3 hours ago, ConReese Whurston said: i think there should be a delay of atleast 30 minutes between bank robberies which would give the incentive of trying to get the job done right rather than spamming the bank over and over again as for other factions not allowed over the border it can be very taxing Agreed...30mins if not one hour. There should also be a scripted feature where the bank can only be robbed if 5+ cops are online. Bank robberies should also take longer and require some kind of tool/explosive to crack the safes. 1 Share this post Link to post Share on other sites
Mr. EyeBrows 7 Posted May 2, 2018 you should make all building indestructable because if people are just going to destroy the building to get a kill then why not remove all building on the map and make it a free for all as it seems thats were it will go at this rate. Another thought would to make use of the southern bank like if there is only 3 blufor on but 10 opfor the southern bank should be the only one being robbed. It is a very easy if statement to make Share this post Link to post Share on other sites
Unknown 124 Posted May 2, 2018 I have looked into making the bank indestructible, its quite harder than you think on Arma 2. I have still yet to find a working way to do this, if anyone knows of anything, let me know. We can easily extend the time it takes to Rob the bank, thats not a problem. As for the southern bank, All we need to do it place the containers down there and its done. 1 Share this post Link to post Share on other sites
0rbz 25 Posted May 2, 2018 1 hour ago, Unknown said: I have looked into making the bank indestructible, its quite harder than you think on Arma 2. I have still yet to find a working way to do this, if anyone knows of anything, let me know. We can easily extend the time it takes to Rob the bank, thats not a problem. As for the southern bank, All we need to do it place the containers down there and its done. Extend the times to 30mins to 1hr, make it so you have to buy a blackmarket tool to open the safes (explosives or a flame torch) and make it so there need to be 5+ cops on. Share this post Link to post Share on other sites
staan 24 Posted May 2, 2018 1 hour ago, Unknown said: I have looked into making the bank indestructible, its quite harder than you think on Arma 2. I have still yet to find a working way to do this, if anyone knows of anything, let me know. We can easily extend the time it takes to Rob the bank, thats not a problem. As for the southern bank, All we need to do it place the containers down there and its done. and remove safe zone Share this post Link to post Share on other sites
Unknown 124 Posted May 3, 2018 3 hours ago, staan said: and remove safe zone It would be moved to a more suitable place Share this post Link to post Share on other sites