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Jesse

HQ FOB?

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With the existence of HQ vehicles, I would like to see them used to create FOBS. And a way to keep people from just spamming them on hills behind CPA, there could be premade FOBs that you capture and set up with a HQ. Letting you spawn there, resupply, get vehicles, etc .Though the FOB wouldn't have as much to sell like the main base would.

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Could make it like the capture points already in the game. For added immersion, keep an array (or whatever data structure) of a few pre-placed objects to match each faction. Then when it is captured, swap out the objects. Just add additional shops for each faction (3x Weapons + Vehicle (+ item if not in weapons)) with whatever limited arsenal deemed fit. In the captured function call, then just call another to broadcast the changes.

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Though giving the HQ variants a function to become a FOB would give more reason to buy them. Would allow for more statigic placement. The blufor cap is in a super wide open area and indies is right on a corner still close to spawn. One would be a murderzone and the other just redundant.

And since we're adding in factions limiting it to a rank appropriate. Dont want any old rando to just poppin up pointless FOBs.

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