Abdullah Al Arganeen 79 Posted February 2, 2019 Hello As Ive got my supp license, i decided to check if aa12 has rubber bullets. Shop calls slugs a "Beanie bags". I decided to test it out before using it in actual action. The result - civ killed with a torso shot. No info about stunning too. Could it please be fixed? I know, that aa12 speed is superior, so maybe lets stay with 5-8 slugs that are actually stunning Share this post Link to post Share on other sites
Jake Thompson 63 Posted February 2, 2019 I don't believe the AA-12 has a Non-Lethal. So that would be why the Civilian was killed. Share this post Link to post Share on other sites
Isaac 112 Posted February 2, 2019 I will check this tonight Share this post Link to post Share on other sites
Abdullah Al Arganeen 79 Posted February 2, 2019 Yes, it cannot go "non lethal" but shop calls Slugs a rubber ones, or beanie bags, not sure which of those two is a correct name in a shop Share this post Link to post Share on other sites
Abdullah Al Arganeen 79 Posted February 2, 2019 3 hours ago, Isaac said: I will check this tonight Ty Isaac Share this post Link to post Share on other sites
Roque 63 Posted February 2, 2019 Yea this has been broken for years and never actually fixed even when brought up constantly. Share this post Link to post Share on other sites
Smidge Griffkin 154 Posted February 3, 2019 9 hours ago, Roque said: Yea this has been broken for years and never actually fixed even when brought up constantly. Until now.Unrolls bullwhip and stares at devs Share this post Link to post Share on other sites
Montel Williams 11 Posted February 6, 2019 Can't remember what we did to fix it but I remember this issue from years ago. If I have time in the near future, I'll try to run a diff against our mission to see if I can find it. It may just be where the round hasn't been added to the if check when handle damage is called. Are there issues with stuns not working on other weapons like the M9SD (I think that is what you guys use on cop...)? Share this post Link to post Share on other sites
Montel Williams 11 Posted February 7, 2019 Just looked through the mission. How far away from the civ were you when you shot them? Share this post Link to post Share on other sites
Han Solo 42 Posted February 7, 2019 18 minutes ago, Montel Williams said: Just looked through the mission. How far away from the civ were you when you shot them? I remember doing it at point blank and it never worked. Doesn't work from 5, 10, or 15 meters either. Share this post Link to post Share on other sites
Mez 186 Posted February 7, 2019 47 minutes ago, Montel Williams said: Just looked through the mission. How far away from the civ were you when you shot them? I think they aren't registered as actual stun ammo, for civ and PMC everything that is labeled stun doesn't work unless you actually buy the Saiga from the Russian Arms dealer. I think it was just mislabeled since the cops use the same mags and they didn't change the names when adding it to civ shops. Or it's actually just broken. Share this post Link to post Share on other sites
Abdullah Al Arganeen 79 Posted February 7, 2019 1 hour ago, Montel Williams said: Just looked through the mission. How far away from the civ were you when you shot them? About 10 meters, or for you Americans - about 30 feet Also, slugs werent working as normal ammo at distance of 100 meters, but that was against some AI left on server so maybe there were lagging... (I shot a whole damn mag, crouching, aiming, with somewhat stabilized breath ) Share this post Link to post Share on other sites
Montel Williams 11 Posted February 7, 2019 17 hours ago, Abdullah Al Arganeen said: About 10 meters, or for you Americans - about 30 feet Also, slugs werent working as normal ammo at distance of 100 meters, but that was against some AI left on server so maybe there were lagging... (I shot a whole damn mag, crouching, aiming, with somewhat stabilized breath ) Wondering if it was just past 15m. Might be why... 18 hours ago, Mez said: I think they aren't registered as actual stun ammo, for civ and PMC everything that is labeled stun doesn't work unless you actually buy the Saiga from the Russian Arms dealer. I think it was just mislabeled since the cops use the same mags and they didn't change the names when adding it to civ shops. Or it's actually just broken. Further confirms my theory. 18 hours ago, Han Solo said: I remember doing it at point blank and it never worked. Doesn't work from 5, 10, or 15 meters either. If this is true though, then my original idea why could be wrong (permitting it wasn't due to low server fps/delayed local script queue). Share this post Link to post Share on other sites
Montel Williams 11 Posted February 8, 2019 Looked through the files again. Almost 100% certain I now know why they don't work. Should be a matter of deleting 4 characters in 1 file and adding approx 16 characters to another file to fix. Share this post Link to post Share on other sites
Abdullah Al Arganeen 79 Posted February 8, 2019 Lmao, gj Share this post Link to post Share on other sites