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JumpyWizard

BluFor, OpFor and Independent ranks

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Good day everyone

I started playing on the server 2 weeks ago or so, and I feel like an implementation of ranks for the 3 factions would be a good idea, especially for BluFor and OpFor.

How can it work?

Like a levelling progress, you need X amount of points for the next rank etc. Points can be earned by doing things your faction already does. If you're BluFor and OpFor it could be killing independents, terrorists, arresting civilians and such. Independents will just get points for killing the other sides, as the things they do are a bit more limited

Why have such a system?

Especially for BluFor and OpFor it will enforce better roleplay, especially if the higher ranking OpFor and BluFor will be able to ''control'' the lower ranked players. Now I'm not indicating full control over them and be able to boss them around, but more to mentor and guide the newer players into how you should properly play each faction.

I personally also feel like there is a 'lack' of grinding to do, not saying I want it to take 100 hours to achieve max rank, but it shouldn't be something that can be done in 2 hours either.

Plenty of rewards!

Paychecks can also be, just like with licenses, based on how high your rank is. Perhaps also a special shop in all three factions giving them access to other vehicles, weapons or maybe just a little discount on things.

To end it all

I am in no shape or form a dev or ever tried to be one. I have no idea how much work this will require. I simply proposed it. I got the idea from RISE where I used to play a lot, and the system really seemed to work there, of course, there can and will be a few issues but there are almost always issues with any ideas.

I hope you will take my idea, or a version of it, into consideration at any time. Let me know if anyone has any questions and I will be sure to answer them as quick as possible

JumpyWizard

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+1 on this, worked very well on RISE. Currently new faction members often don't know what they can and can't do and have access to powerful weapons very quickly. This feature would make it much easier to prevent faction abuse by new members.

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To be honest, this seems pretty cool, I will try implement it on My test server, Gives developers over here some time to focus on other things. If the coding works, i'll submit it to either here or github

 

Considering standard paycheck is 100k

Recruits: 100k

Privates: 125k

Corporals: 150k

Sergeants: 200k

Blufor / Opfor Commander: 250k.

 

Paychecks will be based upon the licenses system. Recruits will have no license which allows them the standard 100k. But each license gives more but previous licenses will be removed to stop too much income. So if you're promoted from private to corporal, you'd have your private license removed.

Promotions will be based on how well the player roleplays and does his/her job as a blufor "Soldier / Cop" or as an Opfor soldier.

You're probably wondering why a change in paychecks? Well, it will "Make" the player want to roleplay and if they continue the good roleplay, it will reward them :D

 

Although, you did say 3 factions. I don't see this working for independents as they can get 1mil easily from a kill spree :/ But higher rank = better weapons? I guess?

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55 minutes ago, Zerix said:

To be honest, this seems pretty cool, I will try implement it on My test server, Gives developers over here some time to focus on other things. If the coding works, i'll submit it to either here or github

 

Considering standard paycheck is 100k

Recruits: 100k

Privates: 125k

Corporals: 150k

Sergeants: 200k

Blufor / Opfor Commander: 250k.

 

Paychecks will be based upon the licenses system. Recruits will have no license which allows them the standard 100k. But each license gives more but previous licenses will be removed to stop too much income. So if you're promoted from private to corporal, you'd have your private license removed.

Promotions will be based on how well the player roleplays and does his/her job as a blufor "Soldier / Cop" or as an Opfor soldier.

You're probably wondering why a change in paychecks? Well, it will "Make" the player want to roleplay and if they continue the good roleplay, it will reward them :D

 

Although, you did say 3 factions. I don't see this working for independents as they can get 1mil easily from a kill spree :/ But higher rank = better weapons? I guess?

5

I'm a fan of it :*

Yeah I know it would be harder to implement it for independents, however I thought they might complain if they were left out ;)

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+1 I love the idea, there should also be ranks for what vehicles you can buy. Lets say there are 10 ranks. Rank 1-2 get to buy basic vehicles (brdm2, uh-1h, uaz) and the higher levels you go you can start getting more vehicles some that are better (T90, su-25, mi24) and so on. I feel that there is good use here for ranks. So that new players dont just afk at base and get enough money to buy a t-34 cross the border and start ww3.

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21 hours ago, Rawnosaur said:

+1 I love the idea, there should also be ranks for what vehicles you can buy. Lets say there are 10 ranks. Rank 1-2 get to buy basic vehicles (brdm2, uh-1h, uaz) and the higher levels you go you can start getting more vehicles some that are better (T90, su-25, mi24) and so on. I feel that there is good use here for ranks. So that new players dont just afk at base and get enough money to buy a t-34 cross the border and start ww3.

Yes, I am a fan of that. Besides encouraging people to actually play the game properly, it also, to a certain extent, makes sure they have a bit of experience (Granted they a new to the game) before they jump in an armed helicopter with rockets or even pull out a LAV.

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With noticeable population of server, I want to recommend a chain of command  for Opfor and Blufor, Doing so would improve both factions organisation and coordination, regarding rules, creating a chain of command would help eliminate the rule of needing a police chief for CBO, having a highest ranking officers agreeing to CBO seems easier than needing to elect a chief of police.

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I would say +1.

But I feel Admins and Mods would get higher priority for high ranks,regardless of skill.

This has happened a lot before on other servers,so maybe just a Commander based of skill. The Commander would be like a mod,but only for their respective faction.

So,if a Blu4 teamkills,the Comm can kick/punish.

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46 minutes ago, ComradeCorbyn{Socialist} said:

But I feel Admins and Mods would get higher priority for high ranks,regardless of skill.

1

Is that meant in a negative or positive way?

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I think I may have already +1'd this but here's another one. I think that this would encourage more people to play as the 3 main factions as they can get a sense of achievement 

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1 hour ago, Han Solo said:

Also, you should have to be a certain rank to buy out of certain weapon boxes at BLUFOR and OPFOR base.

I agree with you

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2 hours ago, ComradeCorbyn{Socialist} said:

In a negative way.

I agree with you, and that staff shouldn't just have power over a faction because they are staff. They should still be selected under the same requirements as regular player

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