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Volk

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  1. Server Event: Death Race

    I remember doing a Tour De Takistan once with some guys from the end of one airfield to the other once. If these are half as fun as that was, I need to show up for some of this.
  2. It's harder to do than one might expect. But I see a lot of BLUFOR on that are not in TS, and are not even qualified to play. But I agree that there should at least be a while-listing involved that keep unqualified players from even grabbing the slots. This goes for other factions too, but it would take some time to implement it. This has been a problem since the very beginning and it would be harder to tackle than just having staff on, as staff cannot possibly have an air-tight system by moderation alone.
  3. TLX Memes

    Repost of older thing: NOW WITH (Hopefully) LEGIBLE TEXT!
  4. The Humvee TOW

    -1 Any Humvee, whether it be CROWS or TOW or anything else, can easily be countered. As an indep, I will bring a suicide vest or IED with me, and run up behind the vehicle in question. If I cannot get behind them because they're moving, I shoot out a tire because in any weaponized humvee, there's a minimum range for any weapons being fired, then you place the explosive and either sit back and scream to the top of your lungs: "Allahu ackbar!" or run away screaming to the top of your lungs: "REEEEEEE!". It's really not that hard to counter such a vehicle.
  5. Staff App - ComradeCorbyn{Socialist}

    I'm not going to pass judgement as of yet, but I will say that the fact you do not meet minimum reqs. goes to show that you will not become staff, so I'm not sure this even matters. But I do not see you on at all. Show up some, play with the people and I'll think about giving you a recommendation, or lack thereof.
  6. Improved Takistani Immersion (I am gay)

    +1 for everything but the AI. -1 for AI. As an ex-developer and mission creator, I will tell you that AI are very rowdy at the best of times when not controlled by players, they will follow their scripted paths (which cannot be never-ending) to a point, and once they are done with that, they will sit and stand around, or they will wander off- MAYBE even run away for a ridiculous amount of time if something that isn't on their 'side' comes in. Their side for this specific PBO, btw, is indeps. The way the side relations work for them is that the independents tend to serve as the 'people's faction', but AI are dormant in this respect until they end up armed or what I like to call 'supressed' (When 'hostile' weapons start firing or an armed/armored 'hostile' vehicle is heard or seen by them), in which case they will become hostile to the factions indeps are hostile to, and the AI from those factions will in turn become hostile to them. To make the AI work would require several plugins that change how side relations work, and that seems like a fair bit of effort for adding something that will ultimately serve mainly to slow down server load times. So in short: Civilian AI are just Independent AI that are dormant. AI from other factions may randomly end up killing them, making their immersion increase ultimately a toss up. EDIT: Also of note, killing civilians as an indep counts towards lowering your faction standing, so you may find that your AI, or friendly INDEP AI may kill you as if you had gone 'rogue', so there's always that.
  7. I saw two closed just yesterday, Jumpy. Came here because I saw and remembered it. Should have taken screens. My bad.
  8. Have you ever been to the illegal points? They block vehicles too, as they use dragon's teeth barricades. So maybe revise that answer. +1 from me though, it hurts RP when a border is closed and nobody but BLUFOR/OPFOR can put the gates down. What if there's nobody on that can? What if all the CPs are closed? It's very possible... Then the whole server is ruined. I'd make it to where all factions can just access the gates, and call it a day. I imagine it'd be just a quick copy paste.
  9. Bring TLA Back

    That's all I'm willing to do. Do you love me now, Dad?
  10. Bring TLA Back

    +1
  11. Warplane suggestions

    I'll take a basic screen of how I do it in basic mission editor, that might help you understand how it works. It would be interesting to see if you could get something like that working in a way where anyone buying a vehicle could edit it, though I'm sure there's a way. May just be harder than is really worth it. But one way to edit loadouts is below:
  12. Warplane suggestions

    +1 Spamming jets over and over during a war when one side grossly outguns the other will always end in a victory. Everyone should have a shot to win no matter their spending, so I support the suggested fluc. However, I'm not sure how you could implement the loadout system properly, as when I change loadouts on entities (Go to editor and give mounted weapons to an infantry entity ;3) it usually bugs out if replicated multiple times. Then again, I'm don't release MP maps, so I am far from an expert.
  13. AA-12 OP?

    I was this gun though. Staan blew half the city down with the gun when Bogus and I went up there with a DshKM technical. Guy tore down 5 buildings before we died. I guess I'm just a minority voice on this, though. It's a secret to people just starting up, maybe not vets. People also forget about this, as I have. Just saying supporter being open again may make this a big problem in the future, but like I said... Minority voice. I'll take whatever comes, I suppose. Just very annoying spending 5 mil only to have that be squandered by small arms.
  14. AA-12 OP?

    Another Edit: Apparently people have read this and now Rasman is completely wiped off the face of the Earth.... You definitely gotta do something about this now that the secret's out, or it will be a big problem. My apologies for exacerbating this.
  15. AA-12 OP?

    160 rounds from a gun isn't excessive when put to the test against the most powerful tank on the server though? I had no clue it was available to other factions, but that still doesn't change my personal opinion. If you won't remove the AA-12 itself, you should at least consider taking out the HE. 160 pellets DESTROYED the Tusk, I had invincibility on, and was checking it after every mag. 1 mag made turret tracks greenish yellow, 2 mags made engine green-yellow and tracks/turret yellow, 3 mags made the hull greenish-yellow, turret/tracks orange and engine yellow, 4 mags immobilized the vehicle entirely. The vehicle blows up when engine or hull reaches red, not taking into account the other factors of the vehicle. Destruction is just the point of no return. Are you really going to suggest 80 rounds from the gun immobilizing a side-skirt M1A2 isn't simply excessive? Though for a gun of this magnitude, I'd say the weapon itself should be worth 800-900k, and the HE rounds 40-50k per mag. That might just be enough to discourage the use of something this crazy.

What is TLX?

Takistan Life Xtreme is an Arma 2 Operation Arrowhead Takistan Life roleplaying server initially started in 2014 by original owner DNice.

How do I play?

You can find us on the Arma 2 OA server list as Takistan Life Xtreme or you can connect directly to play.tlx-gaming.com. You will need both Arma 2 and Arma 2 OA installed.

How do I communicate?

Teamspeak 3 is our primary voice communications platform. You can jump on to speak to other players on your faction or to request support from our staff. Use the link below or ts.tlx-gaming.com to connect.

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