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Slimbone

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Posts posted by Slimbone


  1. 5 minutes ago, Lt. Col. Stryder said:

    Hmm... You make the least, yet Insurgents are able to buy Tanks, scatter Igla Pod AI, buy 10+ ZU trucks and run them around. Yeah totally.

    Shit i wish i had the money to pull that off.


  2. 3 minutes ago, Haqqa said:

    I can't comment since I don't know what type of vehicles the indeps have. If insurgents were to be armed like their real-life counterpart it would consist mostly of offroad mounted guns, some BTR 40's and maybe a T55. You may say just this puts them at a huge disadvantage against OPFOR and BLUFOR but they are insurgents and they are supposed to be at a disadvantage.

    Which we are already. Half the more useful gear is only available to supporters which their aint many. And wr make the least money out of all the factions.


  3. 2 minutes ago, Haqqa said:

    If you were in Rasman/close outskirts when his attack began then you are considered part of the attack. The attack ends once all indeps (not just the one who started the attack) in the area/close vicinity are killed.

    And as for the civ terrorists? 

    Can an attack be started and continued if other indies join during the attack?

    My final comment is that the staff dont wanna keep addinf rules just to appease new players who cant get around the more skilled. I was there myself once.


  4. 6 minutes ago, Haqqa said:

    It seems to me that this post is about BLUFOR buying Strykers and camping on a hill and that it puts indeps at a large disadvantage. My suggestion was also to remove the Stryker from BLUFOR, how does that limit Indeps in any way? Do you mean it limits them if they remove the Stryker and then remove something from indeps to balance it out?

    Yes theres not alot left to take from indies vic wise. If you do then you handicap them severly against opfor.


  5. 1 minute ago, Haqqa said:

    It seems to me that this post is about BLUFOR buying Strykers and camping on a hill and that it puts indeps at a large disadvantage. My suggestion was also to remove the Stryker from BLUFOR, how does that limit Indeps in any way? Do you mean it limits them if they remove the Stryker and then remove something from indeps to balance it out?

    Strykers arent an issue a fal, yes a fal will take down a stryker.


  6. Just now, Haqqa said:

    This is how I thought it out. If an indie attacks Rasman solo with the goal of capturing it and then fails then yes the 15/30 minute grace period would apply for all indeps. However if the indep attack on Rasman was a IED/Bomb Car/Suicide Vest, the 15/30 minute grace period does not apply, and indeps can still attempt to attack it. Indeps are still free to kill blufor/opfor/pmc anywhere else. It could be hard to manage, but a lot of the rules are hard to manage, and this means that if someone is keeping track of the time on blufor/opfor/indep/civ side, they can let the other faction know.

    So if joe indie fails his attack and i just logged in i now have to wait to go and attack the one place with targets? So my gameplay will then be limited by another players failed attempt?


  7. 1 minute ago, Haqqa said:

    I've seen a lot of indeps complain about this in global chat, I'm just offering a possible solution. If anything this would help indeps, not BLUFOR. If the same answer was given and people are still having this issue, then I think the answer needs to be different.

    Im confused indies are complaining about what? And how does this help them? Looks more like limiting.


  8. 6 minutes ago, Haqqa said:

    The 30 minute grace period could be 15 minutes instead so breaking that time frame isn't much of an issue. This wouldn't force them to play together per se since they can still attack the CP/Rasman solo, but it would encourage cooperation.

    And if one solo indie is already attacking rasman does that mean another solo indie has to wait to attack? I just dont see how this could be properly emplimented or managed.


  9. 1 minute ago, Haqqa said:

    What about removing the Stryker from BLUFOR and in order to balance it out remove some other armor from Indeps?

     

    Was brought up before. Same answer will be given. Never had issues till a few new players come in and get rekted then want everything removed to balance their lack of skill.


  10. 9 minutes ago, ComradeCorbyn{Socialist} said:

    He's got a point.

    Indeps and Blufor are in a vicious cycle of Armoured Vehicle warfare. Both need to stop

    Yeah no problem ill just run everywhere wasting game time all while getting shot at by a hind or other opfor air vics.

    • Like 1

  11. 13 hours ago, Haqqa said:

    Limit attacks on Rasman/Checkpoints to once per 30 minutes as well (this excludes bomb cars/suicide vests/ that kind of stuff)

    The only issue I see here is that then indies will have to work together from start to end to keep from breaking the timeframe. Not a bad thing but you can't force players to team up even more so when hardly ever do blufor or opfor work as an actual team.


  12. 24 minutes ago, Gregory Porter said:

     I’ve never seen one Independent that camps the diamond mine all day, let alone at all. The only people I’ve ever seen or heard of camping a particular point of traffic and/or interest, is OPFOR at southern resources. Also, the only person that I know who uses the BRDM ATGM is Slim, who really only uses it because BLUFOR rarely don’t have a armored vehicle out that needs to be taken care of, at least to my knowledge. I haven’t been on the Arma 2 server as much these past few days due to grinding in Arma 3, but I have never seen Independent’s place Igla Pods all around the map with AI. 

    Typically I'll have it out to heckle Blufor and rarely do I take one into Opfor territory since I only ever go there to cap the point. I did once to cap the zone there where I did run into a rather blind opfor  (And the saltiest one I ever met) who was gonna sell diamonds and missed the text saying their zone had just been capped. Never once have I camped Opfor's spawn. Blufor though being so close to Rasman it's easy to feel locked into spawn when every Indie is up north and WORKING TOGETHER. It's also tricky to get igla pods with ai into postition when Opfor has Radar and ample armor/heli's to deal with the cavemen.


  13. CASE SUMMARY

    [Accused Party] : Searniox

    [Accusing Party] :  Jack Daniels1

    [Issue Summary] : Searnoix was using racially slanderous remarks in global

    [Witnesses/Testimony] :  Jack Daniel1

    [Additional Evidence] : 

    Waiting on Kane to provide. 

    [Additional Notes] : Was going on back and forth with Stryder and Jack Daniels till I could get Kane involved (Whom authorized the case report)

     

    ACTION

    [Player Name] : Searniox

    [BattlEye GUID] : 485d3d32d88add74b4c3f01ce0696434

    [IP Address] : 46.135.34.253

    [Action Taken] :

    [✓] Ban

      Length of Ban: 14 days (Upped by Unknown from 3 days)

      Server Banned on: Arma 2

    [X] Strike

    [X] Warning


  14. 14 minutes ago, Lt. Col. Stryder said:

    We pretty much have no Radar

    False you do.

    15 minutes ago, Lt. Col. Stryder said:

    camp outside our base with AA we can not really get money anymore.

    Spawn campings against the rules so to quote your post on another thread "Any evidence? Video? Screenshots? Dont think so"

    19 minutes ago, Lt. Col. Stryder said:

    If anyone has any good ideas on how to counter that, besides getting vehicles cause they will get about 2+ brdm atgm that will kill us from 2+ km away.

    Learn the game and get better like the Indies had.

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